_h=createVehicle ["heliH", position hEVAC, [], 0, "none"];
uhEVAC land "get in";

waitUntil {getPos uhEVAC select 2<150};

if (IsServer) then {_s0=createVehicle ["smokeshellgreen", [(getpos hEVAC select 0)+35,(getpos hEVAC select 1)], [], 0, "none"];
_s1=createVehicle ["smokeshellgreen", [(getpos hEVAC select 0)-35,(getpos hEVAC select 1)], [], 0, "none"];
_s2=createVehicle ["smokeshellgreen", [(getpos hEVAC select 0),(getpos hEVAC select 1)+35], [], 0, "none"];
_s3=createVehicle ["smokeshellgreen", [(getpos hEVAC select 0),(getpos hEVAC select 1)-35], [], 0, "none"]};
_light = "#lightpoint" createVehicle position hEVAC; 
_light setLightBrightness 0.5; 
_light setLightAmbient[0.7, 0.7, 0.7]; 
_light setLightColor[0.7, 0.7, 0.7]; 
_i=0;
while {_i<180} do {uhEVAC setDamage 0;
if (count crew uhEVAC==((count units pathfinders)+1)) then {pEVAC domove getmarkerpos "uh60";uhEVAC flyinheight 50};sleep 1;_i=_i+1};
uhEVAC flyinheight 50;
pEVAC domove getmarkerpos "uh60";
if (true) exitWith {};